About

ABOUT PLAYER 1

GAMING
BELONGS
TO THE
PLAYERS.

Gaming has never been bigger.

More games. Bigger studios. Larger budgets. More players than ever before. And yet somewhere along the way, something changed.

The industry started feeling less like it was making games for players and more like it was making decisions about players.

01
WHY PLAYER 1 EXISTS

WE DON’T ACCEPT
THE STATUS QUO.

Player 1: Gaming Reclaimed exists because we don’t accept that.

We are a player-first gaming media outlet covering the games, companies, decisions, and people shaping the industry.

But we’re not here to simply repeat what we’re told.

WHY WAS THIS DECISION MADE?
WHAT IDEAS ARE DRIVING THE INDUSTRY?
WHAT DOES IT MEAN FOR THE GAMES WE PLAY?
AND WHO GETS TO DECIDE?
IS THIS ACTUALLY
WHAT PLAYERS WANT?
02
THE ATTITUDE

THEY CAME
INTO OUR
SPACE.

WE’RE NOT LEAVING.

For years, gamers have been told to simply accept whatever direction the industry takes.

DON’T LIKE THE GAME? DON’T PLAY IT.
DON’T LIKE THE STUDIO? MOVE ON.
DON’T AGREE? YOU’RE JUST TOXIC.
WE REJECT
THAT ATTITUDE.

Players are not the problem.

We’ve been here through the great games, the terrible games, the revolutions, the failures, the innovations, and everything in between.

PLAYER 1 WE’RE NOT
LEAVING.
THE INDUSTRY DOESN’T GET TO TELL PLAYERS TO WALK AWAY.
QUESTION.
CRITICIZE.
CHALLENGE.
RECLAIM.
03
WHAT WE DO

BEYOND
THE
HEADLINES.

Player 1 covers gaming news. But we’re not interested in becoming another outlet that rewrites press releases and calls it journalism.

We want to understand why things happen.

01

THE DECISIONS

We investigate the decisions behind the games.

The choices. The people. The priorities. The consequences.

02

THE INDUSTRY

We examine corporate strategy, studio culture, hiring, creative direction, monetization, censorship, acquisitions, closures, and the trends shaping the business.

03

THE CULTURE

We examine the growing influence of politics, corporate ideology, and cultural trends on the games industry.

When publishers make decisions that deserve criticism, we’ll say so.

When developers create something genuinely great, we’ll say that too.

WE’RE NOT HERE
TO HATE GAMING.
WE’RE HERE
BECAUSE WE LOVE IT.
04
NO APOLOGIES

FOR BEING
PLAYERS.

Gaming doesn’t belong to publishers.

It doesn’t belong to executives.

It doesn’t belong to HR departments.

It doesn’t belong to consultants.

It doesn’t belong to activists.

It doesn’t belong to gaming journalists.

IT BELONGS
TO THE
PEOPLE
WHO PLAY IT.

That doesn’t mean rejecting change. It doesn’t mean blindly worshipping the past.

It means refusing to accept that players should have no say in the future of the medium they built.

It means holding the industry accountable for the choices it makes.

It means giving players a place to question, criticize, celebrate, and argue.

THE PLAYER
MATTERS.
05
THE MISSION

GAMING
RECLAIMED.

Player 1 isn’t here to tell you what you’re allowed to like.

We’re not here to dictate what games you should play. We’re not here to manufacture outrage for clicks.

We’re here to give players a voice.

A PLACE TO QUESTION. A PLACE TO CRITICIZE. A PLACE TO CELEBRATE. A PLACE TO DISAGREE. A PLACE TO BE HEARD.
GAMING DOESN’T NEED
ANOTHER INSTITUTION
TELLING PLAYERS
WHAT TO THINK.
IT NEEDS PLAYERS
WHO ARE WILLING
TO SPEAK.
THE FUTURE

THE ROAD
AHEAD.

Player 1 isn’t being built simply to become another gaming website. The goal is bigger.

01
BUILD

BUILD THE PLATFORM

Build Player 1. Launch the site. Establish our voice across social media and create a platform that puts players first.

02
MOBILIZE

BUILD THE COMMUNITY

Bring players into the conversation. Give them a voice. Give them a place to be heard. Grow a community that doesn’t just consume gaming, it participates in it.

03
BECOME A FORCE

MAKE THE INDUSTRY LISTEN

Become impossible for the industry to ignore. Because when players speak, the industry should listen.

04
RECLAIM DEVELOPMENT

BUILD THE DEVELOPER PLATFORM

Create a dedicated space for the people making games. Development knowledge, discussion, collaboration, jobs, projects, and a genuine developer community.

05
CONNECT

BRING PLAYERS & DEVELOPERS TOGETHER

Break down the wall between the people making games and the people playing them. Create the conversations, connections, and opportunities that traditional gaming media never could.

06
BUILD THE FUTURE

RECLAIM THE INDUSTRY

The ultimate goal isn’t simply to criticize the games industry. It’s to build something better.

Connect players and developers. Support independent creators. Help new studios emerge. Encourage collaboration and collaborative projects. And ultimately help create games built around the people who actually play and make them.

WE DON’T JUST WANT TO COVER THE FUTURE OF GAMING.
WE WANT TO HELP
BUILD IT.
THE INDUSTRY MAY HAVE CHANGED.
THE PLAYERS
HAVEN’T.

Gaming belongs to the players.
It always has.

AND WE’RE TAKING
OUR PLACE BACK.
THE REVOLUTION
WILL NOT BE
SANITIZED.
Gaming’s counter culture has arrived.
We are starting a revolution. We are reclaiming gaming. And we’re not asking permission.
NOT GAMING OBSERVED. NOT GAMING REPORTED. NOT GAMING EXPLAINED. GAMING RECLAIMED.
PLAYER 1 GAMING RECLAIMED.
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